🔗 Share this article Fortnite Community Voice Displeasure Over New Companion Creatures and Alleged Monetization Tactics Some battle royale players are feeling disappointed, and it's not because of recent in-game events. The game's newest mini-season, which introduces a Springfield world, has also rolled out a fresh feature known as pets. There's no deny that the latest companions are adorable. But, the associated prices have made many players shocked at the company's efforts to profit from nearly every part of the gaming experience. Understanding Sidekicks? Companions are essentially similar to digital creatures, but having a few limitations. Players can give them a name, and these pets will accompany you during a game. These sidekicks are indestructible, and players can interact with them. Other gamers outside your party are unable to view sidekicks — and displaying your companions is perhaps half the enjoyment of having them. Pets are able to be customized with costumes and emotes, however the debate centers on their looks. Each sidekick's overall design can only be altered one time, at which point that selection becomes permanent. You can choose a companion's fur shade, secondary colors, eye colors, markings, and their body type. The Costly Personalization Mechanism If you later choose that you want your pet to look slightly different, you cannot just further modify the look. Players must buy a new sidekick. And, these pets aren't cheap. Most people are getting the banana-themed sidekick, because it's included with this season's battle pass. Based on unofficial reports, upcoming sidekicks could cost anywhere between 1,000 to 1,500 V-Bucks; for reference, 1,000 V-Bucks costs $8.99 and 2,800 V-Bucks cost $22.99. You can rename a sidekick as many times as you'd like. Community Response and Parallels Most sidekicks have not been officially launched yet, so the cost may well be adjusted. But even if the company makes sidekicks cheaper, a lot of the frustration stems from the reality that gamers could have to pay for a one type of pet more than once. For some, the pricing scheme seems especially unfair considering the developer has previously added pets that are carried about inside back blings. Backpack pets do not have a restriction on changes and can be seen by other players in the match. Back bling buddies cannot be named or use emotes, but opposing gamers are able to occasionally engage with them — which is more favorable than remaining invisible completely. Lack of unique functions and restricted engagement options have many players feeling underwhelmed. Why can't you, for example, play fetch with your stylish banana dog? A few point out that sidekicks do not always keep up with the player if a match is fast-paced, or observe that the banana pet occupies two slots in the reward system — which reinforces the notion that the developer is squeezing the community for money. Greedy is a term that's coming up often in these conversations, with some likening sidekick pricing to other intense monetization models in titles like popular sports games. It also adds to the issue that certain sidekicks are expected to be pricier than equivalent character skin versions. "PLEASE avoid buy Sidekicks," urges one highly-voted community thread that encourages fellow players to figuratively vote with their wallets. "We understand they're adorable," the post adds, "we realize they're fun. We are aware we have all been looking forward to them. However the monetization focus being shown is unacceptable and should not be supported." A Broader Context of Virtual Purchases In recent years, Fortnite's events and partnerships have grown in scale and aspiration, but the free-to-play title continues to needs to generate revenue. Therefore, the total number of cosmetics players can now purchase has become almost excessive. Beyond basics like back blings, deployment tools, pickaxes, and gestures, you could possibly use cash on shoes, music tracks, instruments, building blocks, cars, tires, custom paint jobs, battle passes, and a subscription. Sidekicks do not just require money, and also bring in a range of fresh monetization avenues for the company. Presumably, users will before long be in a position to spend for things like pet appearances, outfits, gestures, and further engagement features. All of these cosmetics are entirely optional and unneeded to have fun with the game, but gear can still affect a player's social interactions. Younger players, for instance, at times face teasing for using impressive sufficiently cool skins. A comparable issue previously transpired when the company launched licensed kicks, which can range from 600 to 1,000 V-Bucks. The shoe pricing scheme was not popular as well, and a few fans promised that they'd avoid succumb to the pressure at the time. However in the end, buying shoes grew normalized. Now, sidekicks are further pushing the boundaries of how much a gamer might be willing to pay to stand out within the player base. What is Ahead for Companion Pets? Pets are currently a relatively recent feature, and they exist a title that updates regularly. Some players are reporting that they've gotten a questionnaire that gauges how people feel about sidekick functionality and monetization, and this might possibly mean that the company's strategy are remain fluid. But if the game footwear are a sign, sidekicks likely won't get cheaper overall — there will just be a wider range of prices to shop. Ultimately, while certain players are expressing anger at the game item costs, others are feeling only happiness for their new battle royale pals.